That makes up most of the gameplay, but if Pooh prances into the middle of the path after a butterfly, you get to / have to hit Triangle to use Strike Raid, the Keyblade boomerang technique, just to keep him from getting flattened by another overgrown squash. You hit incoming heads of lettuce with one button and pumpkins with another. The mini-game, Veggie Panic, is uninspiring. The plot leading into the first proper mini-game starts when Rabbit clocks Pooh with a pumpkin that’s bigger than him, and reveals that he’s tossing vegetables errantly down a hill (… towards his vegetable garden?) and would appreciate you striking them with your magic sword so to sort them into two piles? I… you know what, Rabbit, fine. Have fun, and remember: talent scouts for the next Legend of Zelda will be on hand to watch your progress. One major, probably unintended bonus of the 3D version is the sheer number of Moogle Points stored here if you’re willing to smash jars all day. This once again gets you the Confuse sleight, and considering how little work you did, you got a trifling reward to match! Isn’t it nice how things come together? First you have to find Piglet, which involves talking to him as he dashes between bushes and is more random than anything. Like in KH1, Re:CoM’s 100 Acre Wood is full of mini-games. Now that we’ve finished with the GBA version of CoM, it’s time to go over to the 3D version and also the ending of the floor.
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