![]() Tetsuya Nomura, madman that he is, knew that Kingdom Hearts II would be coming out shortly after the first game had massive success both in Japan and North America, and so he wanted to release a game that acted as an intermediary between the first game and the second game. Kingdom Hearts: Chain of Memories is a direct sequel to Kingdom Hearts, released in late 2004 for the Game Boy Advance. There is so much to learn, and you understand so little.īut you’re about to play Kingdom Hearts: Chain of Memories, and that’s a damn good start. You are about to embark on a journey that is so much larger than the last, and you don’t even know how far it will go. You are about to rethink how you perceive memory and how fickle it can be. You are about to heed that clerk’s snarky words and play that game again and again and again. What you don’t realize is that you are about to experience a story that would stick with you for years to come and change the way that you view how stories can be told. But what you don’t realize as you’re biking back home is that the game you just bought would not only grip you like the first game did, but it may even entice you more, cementing that this game series will be a part of your life for the foreseeable future. His sarcasm is not lost on you as you walk out of the store, a little disheartened at the prospect that this game that you didn’t know existed a few minutes ago may disappoint you. The clerk chuckles to himself in that way that a sixteen-year-old does when he’s about to mad dunk on an eleven-year-old, hands you the bag, and says, “Have fun playing it again.” Having spent more time playing the first one than you did doing homework in all of elementary school, you feverishly nod your head, now looking forward to the bus trip so that you can sink your teeth into this new chapter in the Kingdom Hearts story. As the kid behind the counter hands you a receipt and places the game you didn’t know you were waiting for into a black Game Crazy bag, he looks at you and says, “Did you play the first one?” You ask the clerk to take the game out of the case, and can’t hand over your thirty dollars fast enough. Your heart starts pounding, because you had no idea that there was going to be another Kingdom Hearts game, and to find it so suddenly at this Game Crazy before this long trip was exactly what you needed. ![]() Besides, playing a game with cards might get repetitive after a little while, and you don’t want to bore yourself and be stuck with nothing but watching the October Sky marathon that will no doubt play for the entire trip.įinally, after rejecting Final Fantasy Tactics Advance and looking past Sword of Mana, your eyes land on Kingdom Hearts: Chain of Memories. It’s going to be a long bus ride, you think, and you want something with more of a story that you can get lost in while making the long journey down south to space camp. You briefly consider Yu-Gi-Oh: The Sacred Cards, but you think better of it. You scan the line of games, dismissing Mario titles and a bunch of puzzle games. You bike down to Game Crazy, the video game store adjunct to the now defunct Hollywood Video, walk in past the PlayStation 2 and Xbox titles over to the Nintendo area where the GBA cartridges are lined up underneath the glass counter like cuts of beef at a butcher’s. You have never been on an eight-hour bus ride before, although you can imagine that sitting in a sweaty coach with twenty other eleven-year-olds whom you may or may not hate being around (you haven’t decided) and who may or may not hate you (you’re pretty sure based on circumstantial evidence) could necessitate a new game that can occupy your attention while heading down to Huntsville, Alabama. When you’re an eleven-year-old about to embark on an eight-hour bus ride to space camp, few things are more important to you than buying a new Game Boy Advance game for the trip. Read the series’ full mission statement here.įrom the Desk of Daniel Hughes Letters and Memoirs Volume XIII RE: Chain of Memories The following is part of Now Loading, a series that renders verdicts on whether or not your favorite video games deserve a place in the canon of works that have contributed to video-game storytelling in landmark ways. ![]() ![]() A Comprehensive Theory of Majora’s Mask. ![]()
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